K&B Progress

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Re: K&B Progress

Post by Pepp on Fri 30 Dec 2011 - 17:39

In fact, Saracen is somewhat less than quarter of quarter ready, but is still in the hand of Peugeot.

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Re: K&B Progress

Post by AOE_Fan on Mon 9 Jul 2012 - 1:58

I updated the progress: RMs are 100% done and AI has been started, being in about 10% done currently (Dude knows better). Texturing has been lowered from 90% to 70% to be more realistic and coding is quite nicely at 60% with 3/5 civs done.
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Re: K&B Progress

Post by Augustus Black on Thu 12 Jul 2012 - 2:39

I smell Progress! Good work you all!
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Re: K&B Progress

Post by AOE_Fan on Sun 2 Dec 2012 - 21:40

Progress on coding is changed from 60% to 70% as Turks are almost done. AI has also progressed a lot lately, so 30% is much more accurate. Smile
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Re: K&B Progress

Post by Vvv on Mon 3 Dec 2012 - 3:31

And texturing?
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Re: K&B Progress

Post by peugeot407 on Mon 3 Dec 2012 - 8:08

Very close to completion.


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Re: K&B Progress

Post by AOE_Fan on Mon 3 Dec 2012 - 8:11

Well, if icons and portraits aren't counted...
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Re: K&B Progress

Post by peugeot407 on Mon 3 Dec 2012 - 9:03

They're not texturing though, are they? Anyway, there is some work to be done on them, yes.


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Re: K&B Progress

Post by Persian_Fusilier on Mon 3 Dec 2012 - 17:09

I can create any icons or portraits for anything of mod...... Batman

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Re: K&B Progress

Post by Huanglukuzhu on Thu 27 Dec 2012 - 20:14

fat last I finished my own saracen style buildings. But also worse than yours
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Re: K&B Progress

Post by AOE_Fan on Fri 4 Jan 2013 - 0:43

I updated texturing to 90% due to fact that UI, icons, portraits and HC visuals aren't actually texturing. Instead, these are now in new category of "Other artwork", currently in about 30% (?) done. AI has also been updated to 40% and coding to 80%.
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Re: K&B Progress

Post by Pepp on Fri 4 Jan 2013 - 0:47

Matti, please read Team only Announcement, there is something that might change the texture part.

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Re: K&B Progress

Post by AOE_Fan on Fri 4 Jan 2013 - 0:50

I don't think it will, honestly. Apart from few units and buildings, everything in terms of texturing is done.
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Re: K&B Progress

Post by AOE_Fan on Sun 27 Jan 2013 - 2:31

Updated AI scripting to 50%, with recent progress of more intelligent building placement and relic system. The former is quite neat; AI places Towers near Gates and no longer builds Houses scattered around the city. The latter was a pain in the ass to script, but I'm happy with the result of Relics actively following your military troops located close by... Smile
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Re: K&B Progress

Post by Gohar on Thu 10 Apr 2014 - 6:32

Hi guys
Could you tell me if any thing from AOE 3: Age of Crusades mod has been implemented in K&B, if yes then what or will it be implemented in quintessence? It was a good mod with potential imo and i think it was given by the owner to K&B.
Also will the Saracen stationary mode for houses also be a part of quintessence or a minor update?
Lastly, can you give an approximate time span for the release of quintessence like 2-5 weeks or 1-2 months from now?
Sorry for being so pushy and impatient but I really am getting tired of waiting and want to enjoy the awesomeness of quintessence at least when my exams end in June.
Great effort guys and good luck!
Thanks Smile

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Re: K&B Progress

Post by peugeot407 on Thu 10 Apr 2014 - 7:43

There's too much work still to do on the Quintessence to make this summer a hard promise, though it's certainly not impossible either.

Age of Crusades, as well as Age of Steppes, are merged into K&B, but there is no such thing as entire civs being copied one-on-one from one mod to the other; that would make the whole mod feel like it wasn't joined up properly. Instead, we're using the content of AoC and AoS and shaping it into K&B-style civs. AoC was merged with K&B very early on, so we got to use a good deal of content from it in creating the Saracens and Crusaders. The most obvious leftover from AoC are its random maps though, which have been edited somewhat by AOE_Fan to make them fit with the other K&B maps, but are basically the same as they were in AoC. AoS is slightly different, as the merger only just happened, and we decided, on the advice of Huanglukuzhu, to add a Chinese civ. A lot of AoS material will also be used for the Mongols, however.


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Re: K&B Progress

Post by Hoop Thrower on Thu 10 Apr 2014 - 10:55

Can't wait to see which flavour of China it will be (the Middle Ages saw many dynasties after all...)

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Re: K&B Progress

Post by Huanglukuzhu on Fri 11 Apr 2014 - 14:33

peugeot407 wrote:There's too much work still to do on the Quintessence to make this summer a hard promise, though it's certainly not impossible either.

Age of Crusades, as well as Age of Steppes, are merged into K&B, but there is no such thing as entire civs being copied one-on-one from one mod to the other; that would make the whole mod feel like it wasn't joined up properly. Instead, we're using the content of AoC and AoS and shaping it into K&B-style civs. AoC was merged with K&B very early on, so we got to use a good deal of content from it in creating the Saracens and Crusaders. The most obvious leftover from AoC are its random maps though, which have been edited somewhat by AOE_Fan to make them fit with the other K&B maps, but are basically the same as they were in AoC. AoS is slightly different, as the merger only just happened, and we decided, on the advice of Huanglukuzhu, to add a Chinese civ. A lot of AoS material will also be used for the Mongols, however.


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Cheers!
And I will send you some new crafts I've made recentely. Mainly about Chinese and Mongolian civs. I want to make a full support on K&B since it involved my favored desighs.
Is spangopola free today? I need his help to upload my crafts to an international website, which I know little about.
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Re: K&B Progress

Post by peugeot407 on Fri 11 Apr 2014 - 22:49

I'll alert him to it...


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Re: K&B Progress

Post by spangopola on Sat 12 Apr 2014 - 14:30

So what am I suppose to do?

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Re: K&B Progress

Post by Huanglukuzhu on Sat 12 Apr 2014 - 18:49

spangopola wrote:So what am I suppose to do?

Could you login QQ messager?
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Re: K&B Progress

Post by spangopola on Sun 13 Apr 2014 - 1:20

i deleted it a while ago, can we use something else? Else, give me ur QQ thing again.

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Re: K&B Progress

Post by peugeot407 on Sun 13 Apr 2014 - 3:01

Is this all to circumvent PRC censorship? It's quite a hassle...


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Re: K&B Progress

Post by Huanglukuzhu on Sun 13 Apr 2014 - 3:06

peugeot407 wrote:Is this all to circumvent PRC censorship? It's quite a hassle...


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well, not really. QQ messager is a good tool to trans files and images.
However, since he has deleted it, I will try to find some place to upload my files.
Maybe just aoe3 heaven.
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Re: K&B Progress

Post by spangopola on Mon 14 Apr 2014 - 1:11

I think just your stereotypical photobucket can do.

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Re: K&B Progress

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