Pedro's Eye Candy

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Pedro's Eye Candy

Post by Pepp on Mon 5 Dec 2011 - 18:27

Just one and bad for now:

Jan Hus Execution
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Re: Pedro's Eye Candy

Post by Harkimo on Sat 10 Dec 2011 - 4:28

A bit chaotic, perhaps. I suggest you reduce lighting in some parts.
The city streets are very well made though, and what is that church on your right?
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Re: Pedro's Eye Candy

Post by peugeot407 on Sat 10 Dec 2011 - 6:21

That's from the Jesuit natives present on the Honshu map. Don't you have TAD, Harkimo?


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Re: Pedro's Eye Candy

Post by Harkimo on Sun 18 Dec 2011 - 2:53

Oh, ofc, perhaps I didn't recognize it. :lol:
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Re: Pedro's Eye Candy

Post by Pepp on Sun 15 Jan 2012 - 20:10

An update:

Nederland India Part 1: Malang:

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Re: Pedro's Eye Candy

Post by iliander on Sun 15 Jan 2012 - 20:16

Oh... very nice (great subject also). Smile There're some thing you might want to improve, for example:

1. Some of the trees are in front of the units, while the units shine through it with an annoying blue shine. It's possible to remove that shine, it's not a trigger, but a button on the right at the top (don't know exactly where anymore).
2. It's a bit strange to place a bonsai tree so close to a train...
3. The lower left is a bit empty compared to the rest, maybe you can try moving some of the trees covering the units to there (or not).

That's all. Smile
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Re: Pedro's Eye Candy

Post by Pepp on Sun 15 Jan 2012 - 20:22

Yeah, okay my liege!

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Re: Pedro's Eye Candy

Post by AOE_Fan on Sun 15 Jan 2012 - 22:58

Please, try to use higher graphics settings, the orange tree near the train looks like orange porridge...
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Re: Pedro's Eye Candy

Post by peugeot407 on Sun 15 Jan 2012 - 23:02

I don't mind the empty bit in the bottom left, it gives the picture some balance and calmness.


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Re: Pedro's Eye Candy

Post by Pepp on Mon 16 Jan 2012 - 0:41

Another one:

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Re: Pedro's Eye Candy

Post by iliander on Mon 16 Jan 2012 - 2:11

That one is very special, primarily because of the tree shadows. thumbs up
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Re: Pedro's Eye Candy

Post by arcalion on Mon 16 Jan 2012 - 6:36

I cant see that!
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Re: Pedro's Eye Candy

Post by Pepp on Thu 19 Jan 2012 - 23:42

Update:

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Re: Pedro's Eye Candy

Post by Harkimo on Sat 21 Jan 2012 - 1:56

Cool, very dramatic yet harmonic, if asian stuff can be anything else xD
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Re: Pedro's Eye Candy

Post by super7700 on Sat 21 Jan 2012 - 8:42

Good job, it's very well laid out. thumbs up
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Re: Pedro's Eye Candy

Post by arcalion on Sun 22 Jan 2012 - 16:11

It show "domain unregistrered"
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Re: Pedro's Eye Candy

Post by Pepp on Sun 22 Jan 2012 - 16:41

Oh, I used imageshack.

That happen in my country too. To avoid this, log in to imageshack, back to this thread, and refresh it or reopen it.

And again, an update:
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Re: Pedro's Eye Candy

Post by AOE_Fan on Sun 22 Jan 2012 - 21:46

Mmm, I love your eyecandy, Pepp! thumbs up

Next time, do some K&B eyecandy...
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Re: Pedro's Eye Candy

Post by iliander on Sun 22 Jan 2012 - 23:09

I would like to evaluate your work. Razz :lol:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Title: Nederland India Part 1: Malang
Score: 6.5 thumbs up
Comments: Not bad, but some elements are unrealistic or not fitting. The blue of the units shining through the trees also ruins the entire screen.

Title: Sleep by the Buddha
Score: 7.5 thumbs up thumbs up
Comments: I only have 3 little problems here. First of all, one of the pillars disables you to see the villager entirely. Second of all, there could be more trees on the north-east of the pic. And third of all, well, the font is too large. Razz

Title: The Mist
Score: 7.25 thumbs up
Comments: Well, it is a bit unrealistic. Also, the green grass at the north west (and the land on the bottom) of the pic is an annoying contrast to the mist.

Title: Nederland India Part 2: Chinatown
Score: 9.25 thumbs up thumbs up thumbs up
Comments: This one is extremely well. A minor thing is the villagers that actually aren't walking (or are they?). Another thing is the first of the houses on the bottom left that could be angled a bit to the left.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks. Razz :lol:
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Re: Pedro's Eye Candy

Post by Pepp on Mon 23 Jan 2012 - 19:22

Thank you Monsieur Iliander!

And an update again:
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Re: Pedro's Eye Candy

Post by iliander on Mon 23 Jan 2012 - 22:20

Hm... a sunny morning in town, I love it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Title: Nederland Indiƫ Part 3: Surabaya
Score: 8.5 thumbs up thumbs up thumbs up
Comments: I like how you accentuated the crowded feeling.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I have a few negative and not clear to read comments, however:

- These chariots seem to be clashing into each other all together. Razz
- The white line above the title is a bit "heavy" and annoying once you've noticed it. :lol:
- I suggest you to set the Dutch player's age in Age II, the Barracks and Houses would have a more fitting texture. Smile
- Maybe they all had blue and white clothes, but setting the player color to grey or brown feels slightly more natural, I guess. Wink


Ah these are just stupid comments, no match for the positive comments which I'm too lazy to comment about! :lol: grinning (especially some "hidden" features, such as the people sitting on benches waiting for the train to stop)
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Re: Pedro's Eye Candy

Post by Pepp on Mon 23 Jan 2012 - 22:35

Number 1 negative comment: Hmm, it is...
Number 2 negative comment: Hmm, are you colorblind? I think no, as it is gray Razz
Number 3 negative comment: Till now, I can't make that trigger work, even just for 1 second! I'm stressed with that... need help there.
Number 4 negative comment: I'll try to do that.

But really, can somebody teach me how to make player age up in the scenario editor?

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Re: Pedro's Eye Candy

Post by iliander on Mon 23 Jan 2012 - 22:51

Let's take a look:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spoiler:

Be sure to set the priority on High (the higher the priority, the faster the trigger will be fired).

Spoiler:

No need to change anything...

Spoiler:

Select the Player : Set Age as the effect. Age 1 is called as Age 0 here, and goes on until Age 5 is called Age 4. So in order to select Age II, you need to type "1", and not "2" in the Age field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Easy, isn't it? Smile
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Re: Pedro's Eye Candy

Post by peugeot407 on Tue 24 Jan 2012 - 2:08

I always use TechStatus = Active, and select the ageups manually, I didn't know this was possible as well.


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Re: Pedro's Eye Candy

Post by Pepp on Sat 28 Jan 2012 - 19:49

Update:


And please, update my chivalry too with clicking (+). thumbs up


Last edited by Pepp on Sat 28 Jan 2012 - 21:26; edited 1 time in total

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Re: Pedro's Eye Candy

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