K&B Bug Report

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Re: K&B Bug Report

Post by Pepp on Fri 5 Apr 2013 - 2:23

And for the locomotives, we haven't touched land trading route yet.

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Re: K&B Bug Report

Post by misterscp on Fri 5 Apr 2013 - 5:44

I was playing a lan game earlier with Hillys on Hamachi,changing your primary civilization at the home management screen doesn't work at least for the Saracens and Turks.

found and fixed
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Re: K&B Bug Report

Post by PierceBel on Fri 5 Apr 2013 - 15:39

Here is what I noticed on my laptop, and I'll stay away from the obvious:

AI does NOT work on Sicily at ALL. The computer collects it's first resources, builds a couple houses, and that is it.

Voices on Italian and Byzantine villagers are mixed up and not very smooth based on gender.

Voice acting on Italian soldiers needs to be streamlined to match the other voices. The staticky, badly recorded Italian detracts from an otherwise, well-made civilization set.

On the Hizra map, there are fish in the small sea to the west, but they are not fishable. Either they are not supposed to be there, or something is glitched, and you cannot gather from them.

Halberdiers cost only 40 food.

Pavise Crossbowmen only cost 20 food.

Bombards fire too quickly, and are far too powerful. When I can destroy a town center in two shots with ONE bombard, that's bad for balance.

AI rarely builds walls, even though in previous forums, it was stated that they would.

The storms on Dalmatia are fun, but the sound effects whenever lightning kills a unit are a little cheesy.

Whenever the AI Italians level up, suddenly we are all in Age V, but I cannot use the Age V technologies, shipments, etc...


Other than that, here is what I found most strikingly good about the mod:

Well-developed units.

No glitches on combat attacks (except for Varangian Guard stabbing with axes... Nice use of Doppelsöldners BTW)

Buildings function as intended.

Awesome card and icon images from what have been finished so far.

Good use of voice acting, as well as files streamlined in to make this a fully-functioning semi-alpha version of the game.

Diverse options in playing the game, with TONS of new features.

The catapult models were awesome! (They just need an operator or two).
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Re: K&B Bug Report

Post by Pepp on Fri 5 Apr 2013 - 22:07

Halberdiers cost only 40 food.

Pavise Crossbowmen only cost 20 food.
Place holder cost. Their stats haven't done yet.

Bombards fire too quickly, and are far too powerful. When I can destroy a town center in two shots with ONE bombard, that's bad for balance.
This is might be based on historical research, as bombards in that time, even how ineffective they were, were really strong against buildings in "later" medieval age. However, it might be caused by unfinished stats too...

AI rarely builds walls, even though in previous forums, it was stated that they would.
Do you play in easy?

The catapult models were awesome! (They just need an operator or two).
Can't add operator, as the operator are insanely oversized and can't be resized.

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Re: K&B Bug Report

Post by AOE_Fan on Fri 5 Apr 2013 - 22:13

AI does NOT work on Sicily at ALL. The computer collects it's first resources, builds a couple houses, and that is it.
Thanks for pointing that out. The Orange and Lemon trees which produce food weren't marked as food resource for AI. This will be fixed in the first patch.
Voices on Italian and Byzantine villagers are mixed up and not very smooth based on gender.
Already known.
Voice acting on Italian soldiers needs to be streamlined to match the other voices. The staticky, badly recorded Italian detracts from an otherwise, well-made civilization set.
The Italian voices we have are from Napoleonic Era mod and I'm very grateful that we have the permission to use them. Although the amount of available unit voices isn't that large in Aoe3 mods, the Italian voices are in decent quality.
On the Hizra map, there are fish in the small sea to the west, but they are not fishable. Either they are not supposed to be there, or something is glitched, and you cannot gather from them.
Most of the fish are pure embellishments, not a bug.
AI rarely builds walls, even though in previous forums, it was stated that they would.
Walls are pretty expensive in K&B (15 wood per piece), so AI starts building Walls only from Age3 onwards, no matter the difficulty.
Whenever the AI Italians level up, suddenly we are all in Age V, but I cannot use the Age V technologies, shipments, etc...
Haven't heard of this, nor it happens for me.
The catapult models were awesome! (They just need an operator or two).
Thanks! Originally, the Catapult had two men pushing it while moving, but they were about as tall as most buildings are, which would have been too unrealistic.
Halberdiers cost only 40 food.
Pavise Crossbowmen only cost 20 food.
The costs will be fixed in the next patch.
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Re: K&B Bug Report

Post by peugeot407 on Fri 5 Apr 2013 - 22:15

The balance issues are indeed caused by some stats not being finished upon release.


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Re: K&B Bug Report

Post by PierceBel on Sat 6 Apr 2013 - 10:22

Overall, I'm impressed! You guys have done an amazing job!
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Re: K&B Bug Report

Post by peugeot407 on Sat 6 Apr 2013 - 10:26

Thanks very much!


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Re: K&B Bug Report

Post by spangopola on Sun 7 Apr 2013 - 23:53



Look at the coastline, is this a bug?

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Re: K&B Bug Report

Post by peugeot407 on Mon 8 Apr 2013 - 0:20

No. Well, it is, but that bug has always been present on the Caribbean map, which is why we can be glad we didn't make it, but ES did. :p


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Re: K&B Bug Report

Post by Nosferatu on Mon 8 Apr 2013 - 3:38

my Pasives crossbowmen (italians) only cost 20 of food, is normal or is there a problem?
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Re: K&B Bug Report

Post by Synecdoche on Mon 8 Apr 2013 - 4:25

Check the Balance thread, strange unit costs are already listed I believe.
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Re: K&B Bug Report

Post by Tilanus Commodor on Mon 8 Apr 2013 - 6:51

I made two matches so far and I found your patch just some minutes ago. So, I got some notes on the maps:

I played the Sinai map and the Quarysh natives don't offer any units (intended?) and their grouping contains camels surrounded by a wooden fence. They are still huntables, you can even kill them, but due to the placed solids not approach to gather them.

I tried the Ireland map and it was instantly ended (defeat screen). I realized the enemy weren't placed at all and all the Natives on it were Udasi.

These are the most obvious things I've found. I could give more feedback surely, but I'm really short on time and I just wanted to leave these here. Smile
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Re: K&B Bug Report

Post by misterscp on Mon 8 Apr 2013 - 7:01

Ireland is not to be played yet ;P
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Re: K&B Bug Report

Post by Pepp on Tue 9 Apr 2013 - 21:12

I played the Sinai map and the Quarysh natives don't offer any units (intended?)
Well, Quraysh has Haruriyya, so....

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Re: K&B Bug Report

Post by spangopola on Thu 11 Apr 2013 - 0:32



Last age, fully researched, but can't train.



units stuck between the gate without it opened.

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Re: K&B Bug Report

Post by AOE_Fan on Thu 11 Apr 2013 - 1:47

You need to research the Black Powder/Greek Fire tech from School... Rolling Eyes
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Re: K&B Bug Report

Post by peugeot407 on Thu 11 Apr 2013 - 2:00

That's true, but the units aren't supposed to even be visible in the UI until the tech is researched, surely...


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Re: K&B Bug Report

Post by spangopola on Thu 11 Apr 2013 - 2:03

well, the Taiwanese guy (let's refer him as Camel) said that he researched everything already....

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Re: K&B Bug Report

Post by Huanglukuzhu on Thu 11 Apr 2013 - 2:06

spangopola wrote:well, the Taiwanese guy (let's refer him as Camel) said that he researched everything already....

I find you! You are the one who bring knb to my forum.
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Re: K&B Bug Report

Post by spangopola on Thu 11 Apr 2013 - 2:28

Since here's an English forum, let's talk in english Razz

Hi~

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Re: K&B Bug Report

Post by Huanglukuzhu on Thu 11 Apr 2013 - 2:34

spangopola wrote:Since here's an English forum, let's talk in english Razz

Hi~

Yeah but... don't I talking in english?
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Re: K&B Bug Report

Post by spangopola on Thu 11 Apr 2013 - 3:30

just a reminder for myself zzz

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Re: K&B Bug Report

Post by Pepp on Thu 11 Apr 2013 - 20:37

So say again, what is the problem?

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Re: K&B Bug Report

Post by Even on Fri 12 Apr 2013 - 21:26

I have a problem...

So, I tried to install it the way you guys told us in the readme, I updated TAD to patch 1.03 backed up, pasted the maps folder (RM3, I believe) to the My Documents/My Games directory and drop everything else in the other folder onto my Age of Empires III folder. However, the next time I ran the TAD.exe, it hasn't changed. Am I doing it wrong? Or is it a problem with my "pirated" game? (personally , I'm doubtful of this plausibility, because I have had WoTTA and NE installed just fine)

Pls help, thanks...

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Re: K&B Bug Report

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