treasure guardians

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treasure guardians

Post by leon the duque of birigui on Wed 24 Apr 2013 - 8:41

guys what will be are the knb treasure guardians ? its true what knb will be have only human guardians?


Last edited by leon the duque of birigui on Wed 24 Apr 2013 - 8:42; edited 1 time in total (Reason for editing : because the gramar is wrong)
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Re: treasure guardians

Post by peugeot407 on Wed 24 Apr 2013 - 8:51

Very true indeed. However, why don't you go and play one of our maps? You'll be able to see them in their full glory... Smile


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Re: treasure guardians

Post by leon the duque of birigui on Wed 24 Apr 2013 - 8:59

y will need to wait to play this mod Sad because y alredy have a mod instaled in my aoe3 ( y play wotta) but backing to topic please can you say the name of some guardians?
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Re: treasure guardians

Post by HAL9000 on Wed 24 Apr 2013 - 12:00

Heretics, witches, pagans, etc. Various religion-based names for the most part. Makes sense, since some guard relics.
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Re: treasure guardians

Post by peugeot407 on Wed 24 Apr 2013 - 20:32

Indeed. In order of how powerful they are (or how difficult they are to defeat, if you like):

Hermit, Worshiper, Witch/Magician, Heretic, Druid, Pagan Priest


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Re: treasure guardians

Post by HAL9000 on Thu 25 Apr 2013 - 13:22

Those pagan priests... I faced 4 of them and 3 heretics with my Lord, 4 men at arms, and 5 archers. They got destroyed, even though they were all upgraded to Improved. They are tough little buggers, I'll tell you that.
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Re: treasure guardians

Post by peugeot407 on Thu 25 Apr 2013 - 21:23

True... Very Happy


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Re: treasure guardians

Post by Pepp on Fri 26 Apr 2013 - 21:14

Try using priest and convert them all. That is far more efficient and fun, and stereotypically Peppic.

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Re: treasure guardians

Post by super7700 on Sat 27 Apr 2013 - 8:15

My approach is to either set the whole army on them, or see if I can take all the guardians out with just the Lord.
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Re: treasure guardians

Post by Pepp on Sat 27 Apr 2013 - 20:53

Try to use archer or any ranged unit to fight strong treasure guardian from distance and use melee unit as your meat wall.

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Re: treasure guardians

Post by HAL9000 on Sun 28 Apr 2013 - 8:39

Pepp wrote:Try using priest and convert them all. That is far more efficient and fun, and stereotypically Peppic.
I didn't realize that was a tech till later... Very nice, that one. That and denouncing Lords. You guys made religious units sooo much more useful.
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Re: treasure guardians

Post by peugeot407 on Sun 28 Apr 2013 - 8:49

Thanks very much! That was our very goal when we set out designing the Church techs...


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Re: treasure guardians

Post by Pepp on Sun 28 Apr 2013 - 20:15

And when converting treasure guardian, keep your priest away and safe, and avoid your new converted unit attack its old friend.

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Re: treasure guardians

Post by leon the duque of birigui on Mon 6 May 2013 - 23:58

can you show some screens?
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Re: treasure guardians

Post by Pepp on Mon 6 May 2013 - 23:59

I don't play much, so well, I just do that.

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Re: treasure guardians

Post by leon the duque of birigui on Thu 9 May 2013 - 8:05

the witch is meele or ranged?
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Re: treasure guardians

Post by peugeot407 on Thu 9 May 2013 - 8:07

Melee.


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