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Re: Want to play K&B versions before they're released? Sign up here!

Post by spangopola on Wed 9 Oct 2013 - 0:09

The Mongols invaded China since early 1200s, not to mention they already played a major role by late Song dynasty. I am pretty sure that the technologies would pass around...

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Post by Eyrion on Wed 9 Oct 2013 - 11:34


Too complicated yet make the infantries useless.
True, just an idea.

Sounds like WotTA to me, doesn't it?
I got the idea from somewhere, I just have no idea where. World of WarCraft (the original ones, much like AoE) is possibly where. It's been a good 10 years since I last touched the game. All I remember was buildings caught fire and annoyed the heck out of me.

Do you mean cauldrons? Actually it is good, but just impossible to do.
Given how buildings can shoot projectiles, I'm sure it's not impossible. Lower the range to 1/4 of the distance a tower can shoot, and make the sprite tar instead of an arrow, give it splash damage and voila. I'm sure it's harder than that, like I said, I know nothing of coding. But it "seems" simple enough.

- I was just saying ideas, It does not mean they are incredibly perfect or like I'm trying to make the mod myself. I applied to be a playtester and shared my ideas in case I could be of help. Take what you want of them, like I said, I'm just sowing the seeds.

spangopola wrote:The Mongols invaded China since early 1200s, not to mention they already played a major role by late Song dynasty. I am pretty sure that the technologies would pass around...
I completely forgot about cultural diffusion O_O

Spoiler:
AOE_Fan wrote:First of all, although I'm replying to the posts here, I wish this discussion is moved out of this topic because it's not related to Contributor applications at all. Thanks.

Timeline: The official timeline of K&B is 476-1559. This explains why chariots are too ancient and Mongols have elements of Yuan Dynasty.
Wall corners: You can check the visuals ingame. They gain a ranged ability automatically after researching the "Battlements" tech at School. I don't think it's unbalanced at the moment due to the attack being quite low and each piece of Wall costing 15 wood.
Fires and extinguishing them: While fires would be highly realistic to Middle Ages, it'd be too much microing and a general nuisance for players, similar how some people felt about replanting Farms in AoE2.
Dismounting units: Mounted and foot units generally have very different functions strategically and implementing this type of system would pretty much ruin it, unfortunately.
Tar Gates: An effect that looks reasonable would be possible but for now, I think Walls with ranged attack (see above) is enough damage. This is the best of your ideas though.
Defensive Stakes: Only siege units can attack Walls anyway so this idea would be useless. I suggest you to check how the features work more in-depth...
Ahhh, alright. It would be too ancient.

15 wood per segment? Sweet!

Exactly why I mentioned the "Fire Brigade". No need to micro, the Brigade (Generic name, "Fire Militia" would be a better name) puts out fires on buildings within it's range, but it takes time to put out a fire.

You'd need a lot of corners in your wall to deal a decent amount of damage to an attacking force, which means a ton of twisted walls just to get corners. Ah well.

Only siege? Nice Smile

(Kept my replies short and sweet, back to Playtester foruming)

Alright, so if I were to aqcuire the role of "playtester", who would I competitively play against? I'm not the best at AoE3, so "competitively" is an overstatement, but how would I get into a match? Obviously I can't search for one like in AoE3 multiplayer, so how would it work?
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Post by AOE_Fan on Wed 9 Oct 2013 - 21:06

Playtesting means playing against the AI.

I also edited some of your posts; please avoid double or triple posting and huge quotes.
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Re: Want to play K&B versions before they're released? Sign up here!

Post by Eyrion on Thu 10 Oct 2013 - 6:00

AOE_Fan wrote:Playtesting means playing against the AI.

I also edited some of your posts; please avoid double or triple posting and huge quotes.
Ahhh, alright. I figured it was multiplayer since the video showing off K&B has 2 players in a 1v1.

Sorry, I'm not forum savvy, lingo of the forums is still new to me.
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Post by AOE_Fan on Thu 10 Oct 2013 - 7:41

Since no other team member is against it, I added you as a K&B Contributor (Playtester) and you now have the access to a hidden part of the forum. Congratulations! Smile
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Re: Want to play K&B versions before they're released? Sign up here!

Post by Eyrion on Thu 10 Oct 2013 - 10:20

AOE_Fan wrote:Since no other team member is against it, I added you as a K&B Contributor (Playtester) and you now have the access to a hidden part of the forum. Congratulations! Smile
Huzzah! Well that was easier said then done. No sacrificing of lambs... No trials by fire, woohoo! Thank you, the hardest part will be me trying my best to get the mod to even WORK, then the easy stuff begins Smile

I'll take a look at the *secret* section before I post any questions I'm thinking of right now! Thanks again Smile
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Post by ACN45trooper on Sat 12 Oct 2013 - 12:13

Wait, WHAT? There's a hidden part?
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Re: Want to play K&B versions before they're released? Sign up here!

Post by Eyrion on Sat 12 Oct 2013 - 12:21

ACN45trooper wrote:Wait, WHAT? There's a hidden part?
No, there is not a hidden section, you are merely imagining. *Waves hand
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